- #Gta 5 mod menu injector pc how to#
- #Gta 5 mod menu injector pc .dll#
- #Gta 5 mod menu injector pc update#
Public bases menus are detected by many things, if you create a file in the game directory, you can be detected, if you call some specific natives with the invoker (sudomod) you will be probably detected too, if you use a detected injection method, you can be detected too, here is a small list of potential detected natives (Be care some natives are renamed everydays, you need to compare the hash of the native to retrieve the new name) : Well you are now able to create your own menu but do not test it online, you will be banned in 2 hours of playing time. The crossmapping file contain the initial hash and the current hash of all game functions, you can read some informations about that here : Mike's Native CrossMap Patcher The natives.h file contain all game functions discovered by the community, this file is updated each day.
#Gta 5 mod menu injector pc update#
You need to replace all old natives by the new updated natives (compare the hash between the old file and the new one to update them). To compile it, you need to get an updated natives.h file (available on GTA Native DB Website) and an updated CrossMapping file (some of them are available on pastebin). Some base menus has been developed like the Virtual Base : Virtual Base this is a good sample to start the internal menus programming (I prefere to use the OriginBase with my own custom code anyway). Game functions are called "natives", you can get a list of natives on GTA Native DB's Website. Your dll need to contain your own code to execute game functions directly (note : you can use external functions in an internal menu but you can't use internal functions in an external one).
#Gta 5 mod menu injector pc .dll#
To create internal menus, the procedure is a bit more difficult, you need to inject your own library (dll file) in the game process and know the basics of the reverse engineering. In fact, you need to open the process handle and do what you want, I released a good sample in C# to do that : C# SirMestre External Source Codeīut be care about pointers, you can find them with cheat engine (some tutorial are available on youtube) but Windows use some protections like the Address Space Layout Randomization ( ASLR) who randomize the memory addresses each time you launch the game, so you need to find the base pointers, not the current pointers used by the game. To create external menus, you can use multiple langages like C++, C#, Java, and many others, external menus use ReadProcessMemory and WriteProcessMemory functions only.
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Internal Menu : You need to inject something in the game like a library (dll file) to do that, you need an injector like Xenos Injector (you can do it with cheat engine too). External Menu : A menu who don't inject anything, you just Read and Write your own bytes in the game memory, dll are not required. So, I will try to be clear (english is not my main langage) but you have two types of menus possible.
#Gta 5 mod menu injector pc how to#
I decided to write a thread to explain how to develop mod menus for GTA V, I hope this will help some of you. This thread is outdated, go on : How to develop mod menus for GTA V (Guide v2)